![]() Grab a fruit nearby and lead a large boar toward the brambles, then throw the fruit into the brambles bush. The kid can’t get through, but boars can. There’s a cave path blocked by spiky brambles. Toy #3: The Boar – Open the door with three spirit locks then look right. Go left from the locked door to find a walkway leading to an area with this emblem pedestal. Jump down and they’ll run away - follow them to find this emblem pedestal.Įmblem #3: Once you drop down and meet the fox in a cutscene, go up the hill to the door with three spirit locks. ![]() Instead of following the stone path, look right for a family of boars. Jump across to reach the ruin, then use the ramp-like fallen stones to climb up and around the pillars to get to the toy on the pedestal.Įmblem #2: After solving the fox statue puzzle and opening the first door, you’ll reach a canyon path with a stream. This leads to an optional island of cliffs. Toy #2: The Seagull – From the four statues in the valley, go up the hill path behind the stream and to the left. That should give you the distance you need to earn this achievement / trophy. Grab a fruit from the trees and toss it off a tall cliff, or stand on the ruins bridge and throw. The smaller boars won’t attack, so you can safely lead them to one another. In the area with the family of boars, collect the fruit from the bushes and lead the boars into a big group so they’re all together again. This is on the path to the white tower with one of the four statues. Enter the out-of-the-way ledge and jump across the gap, then climb up and look left. Toy #1: The Fox – This toy is in a dim cave behind the glowing statue guarded by the boar. Like the shell, it is also on a pedestal, on the rocks overlooking the path to the statue valley puzzle. That can be earned in lots of places, but this is the earliest spot with plenty of height.Įmblem #1: From the glowing statue on the right, enter the narrow canyon path to find this emblem below. You’ll tuck in your legs and perform a cannonball. On the high ledge where you’ll collect the first Lullaby Shell, jump off and into the water while holding. Shout whenever you approach a jar - there are way more than 50 in the game, so start early and break as many as you can. To earn the “Jars In The Sand” achievement / trophy, you’ll need to break 50 of these. Each Lullaby Shell is on a glowing pedestal, so they’re not too hard to find.Īlways be on the lookout for tall pots with a glowing blue stripe in the center. From the beach, go right (instead of left) and through the caves, then climb the rocky ledges up until you can spot a jutting rock to the left. ![]() Lullaby Shell #1: The first shell is on the high cliff above the beach you start on. Outfit #1: Automatically unlocked at the start of the game. To make things simpler, we’re breaking down the unlockable achievements / trophies by chapter so you can collect them all in order. RiME: All Strange Statues Locations Guide.RiME: Puzzles Guide | Chapter 5: Acceptance Walkthrough.RiME: Puzzles Guide | Chapter 4: Depression Walkthrough.RiME: Puzzles Guide | Chapter 3: Bargaining Walkthrough.RiME: Puzzles Guide | Chapter 2: Anger Walkthrough.RiME: Puzzles Guide | Chapter 1: Denial Walkthrough.RiME: Complete Collectibles Guide | Chapter 4 Depression.RiME: Complete Collectibles Guide | Chapter 3 Bargaining.RiME: Complete Collectibles Guide | Chapter 2 Anger.RiME: Complete Collectibles Guide | Chapter 1 Denial.Unlike other achievement / trophy guides, we’re all about 100% completion here, and we’ve organized the guide to cover, chronologically, every unlockable from start to finish. They’re practically around every corner, with plenty of strange sights and sounds to stumble across as you solver your way through each distinctive chapter. RiME is full of interesting areas to explore and collectibles to grab. Earn 100% completion or Platinum in RiME with the complete rundown of every achievement and trophy in this mysterious, puzzle-centric indie adventure game.
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